Pinout of 60-pin Famicom consoles and cartridges
This diagram represents a top-down view looking directly into the connector. Pins 01–30 are on the label side of the cartridge, left to right.
The pitch, or pin spacing, of this connector is 2.54mm. This corresponds to 0.1 inch.
(front) (back)
Famicom | Cart | Famicom
-------
GND -- |01 31| -> CartridgePresent or 5V supply, depending
CPU A11 -> |02 32| <- M2
CPU A10 -> |03 33| <- CPU A12
CPU A9 -> |04 34| <- CPU A13
CPU A8 -> |05 35| <- CPU A14
CPU A7 -> |06 36| <> CPU D7
CPU A6 -> |07 37| <> CPU D6
CPU A5 -> |08 38| <> CPU D5
CPU A4 -> |09 39| <> CPU D4
CPU A3 -> |10 40| <> CPU D3
CPU A2 -> |11 41| <> CPU D2
CPU A1 -> |12 42| <> CPU D1
CPU A0 -> |13 43| <> CPU D0
CPU R/W -> |14 44| <- /ROMSEL (/A15 + /M2)
/IRQ <- |15 45| <- Audio from 2A03
GND -- |16 46| -> Audio to RF
PPU /RD -> |17 47| <- PPU /WR
CIRAM A10 <- |18 48| -> CIRAM /CE
PPU A6 -> |19 49| <- PPU /A13
PPU A5 -> |20 50| <- PPU A7
PPU A4 -> |21 51| <- PPU A8
PPU A3 -> |22 52| <- PPU A9
PPU A2 -> |23 53| <- PPU A10
PPU A1 -> |24 54| <- PPU A11
PPU A0 -> |25 55| <- PPU A12
PPU D0 <> |26 56| <- PPU A13
PPU D1 <> |27 57| <> PPU D7
PPU D2 <> |28 58| <> PPU D6
PPU D3 <> |29 59| <> PPU D5
+5V -- |30 60| <> PPU D4
-------
- pin 31: On certain revisions of the RF modulator board, pin 31 connects only to the TV/Game switch on the RF modulator board, meaning that the RF modulator is only allowed to send video if a cartridge connects pin 30 to pin 31. On other RF modulator board revisions, pin 31 is connected to the normal 5V supply.
Pinout of 72-pin NES consoles and cartridges
This diagram represents a top-down view looking directly into the connector. On a front-loader, pins 01–36 are the top side of the connector. Pins 36–01 are on the label side of the cartridge, left to right.
The pitch, or pin spacing, of this connector is 2.50mm. This does NOT correspond to 0.1 inch.
(front/top) (back/bottom)
NES | Cart | NES
-------
+5V -- |36 72| -- GND
CIC toMB <- |35 71| <- CIC CLK
CIC toPak -> |34 70| <- CIC +RST
PPU D3 <> |33 69| <> PPU D4
PPU D2 <> |32 68| <> PPU D5
PPU D1 <> |31 67| <> PPU D6
PPU D0 <> |30 66| <> PPU D7
PPU A0 -> |29 65| <- PPU A13
PPU A1 -> |28 64| <- PPU A12
PPU A2 -> |27 63| <- PPU A10
PPU A3 -> |26 62| <- PPU A11
PPU A4 -> |25 61| <- PPU A9
PPU A5 -> |24 60| <- PPU A8
PPU A6 -> |23 59| <- PPU A7
CIRAM A10 <- |22 58| <- PPU /A13
PPU /RD -> |21 57| -> CIRAM /CE
EXP 4 |20 56| <- PPU /WR
EXP 3 |19 55| EXP 5
EXP 2 |18 54| EXP 6
EXP 1 |17 53| EXP 7
EXP 0 |16 52| EXP 8
/IRQ <- |15 51| EXP 9
CPU R/W -> |14 50| <- /ROMSEL (/A15 + /M2)
CPU A0 -> |13 49| <> CPU D0
CPU A1 -> |12 48| <> CPU D1
CPU A2 -> |11 47| <> CPU D2
CPU A3 -> |10 46| <> CPU D3
CPU A4 -> |09 45| <> CPU D4
CPU A5 -> |08 44| <> CPU D5
CPU A6 -> |07 43| <> CPU D6
CPU A7 -> |06 42| <> CPU D7
CPU A8 -> |05 41| <- CPU A14
CPU A9 -> |04 40| <- CPU A13
CPU A10 -> |03 39| <- CPU A12
CPU A11 -> |02 38| <- M2
GND -- |01 37| <- SYSTEM CLK
-------
Additional pinout notes
- For the Famicom: most chips and components appear on the opposite side of the PCB from the label in Famicom cartridges. (Nintendo boards follow this convention, but third party boards vary.)
- For the NES: most chips and components appear on the label side of the PCB in NES cartridges.
- Active-Low signals are indicated by a / (slash) symbol.
- The NES and Famicom connectors have a similar arrangement; the connector on the NES is mostly a mirror image of the Famicom's.
- Most cartridge PCBs made by Nintendo are numbered the same way as indicated in these diagrams.
Comparison
Pin(s) |
60-pin Famicom |
72-pin NES
|
+5V, GND
|
✓
|
✓
|
CPU A0-A14, D0-D7, R/W, M2, /ROMSEL, /IRQ
|
PPU A0-A13, D0-D7, /RD, /WR, /A13
|
CIRAM A10, /CE
|
Audio in/out
|
✓
|
✗
|
CIC pins
|
✗
|
✓
|
EXP 0-9
|
SYSTEM CLK
|
Signal descriptions
- +5V : 5V Power supply from the main voltage regulator.
- GND : 0V power supply.
- SYSTEM CLK : Main oscillator frequency output. It is only available on 72-pin connectors, and its speed varies between NTSC (21MHz) and PAL (27MHz) machines.
- M2 : Also called PHI2 (φ2) in official docs (however, see the CPU M2 and CLK description for additional details). This is the CPU clock output. When this signal is high, this means only that the CPU bus address is in a stable state. For both reads and writes, data is only guaranteed or required to be valid at the falling edge of this signal.
- CPU R/W : The Read/Write signal output from the CPU. This signal is high during CPU reads and low during CPU writes (switches from one mode to another only when M2 is low).
- CPU A0..A14 : Also called just A0..A14 in official docs, or CPU A0..A14 (to not confuse with address outputs of mappers sharing the same number). This is the CPU address bus. It is stable when M2 is high. Note that A15 exists, but is not directly available on the connector.
- CPU D0..D7 : Also called just D0..D7 in official docs, or CPU D0..D7. This is the CPU bidirectional data bus. It goes high impedance on reads, allowing external memory chips to place their data here.
- /ROMSEL: This pin outputs the logical NAND of M2 and CPU A15. It is low when the CPU reads or writes to $8000–$FFFF and when the address is stable, allowing to enable ROM chips directly. Advanced mappers use more logic between this pin and the actual PRG /CE (to avoid bus conflicts, for example). Using this signal is the only way to determine the state of A15, so it's needed for any mappers doing any address decoding.
- /IRQ : Interrupt request input. Pull low to trigger an interrupt to the CPU. There is an internal pull-up resistor in the NES/Famicom, so it can be left floating if interrupts aren't used. NES hardware can safely pull the pin high or low, but PlayChoice-10 modules must treat it as an open-collector input.
- Audio from 2A03 : Audio output from the 2A03's sound generation hardware, already amplified. Only exists with 60-pins connectors.
- Audio to RF : Usually just tied to the audio from 2A03. This one goes directly to the sound output of the console. This allows cartridges to mix audio with their own audio sources. This is not directly present on 72-pins connectors.
- EXP0..9 : These connect to the expansion port on the bottom of the NES-001 and have no predefined meaning, so they can be used by any cartridge and expansion device pair for whatever purpose. EXP6 has become the standard for expansion audio. See EXP pins for detailed pin usage.
- PPU /WR : Also called /WE in official docs. This signal is low when the PPU is writing. On its falling edge, the address and data are stable.
- PPU /RD : Also called /RD in official docs. This signal is low when the PPU is reading. On its falling edge, the address is stable, and the data should be stable until its rising edge.
- PPU A0..A13 : Also called PA0..13 in official docs. This is the PPU's address bus. Most boards tie PA13 directly to the /CE of CHR ROM or CHR RAM to map it into pattern table space ($0000–$1FFF) without any extra logic.
- PPU D0..D7 : Also called PD0..7 in official documentation. This is the PPU's bidirectional data bus. Goes high impedance when PPU /RD goes low allowing memory devices to place their data here.
- PPU /A13 : The inverted form of PPU A13. Typically used to map nametables and attribute tables to $2000–$3FFF.
- CIRAM /CE : Also called VRAM /CS. This signal is used as an input to enable the internal 2k of VRAM (used for name table and attribute tables typically, but could be made for another use). This signal is usually directly connected with PPU /A13, but carts using their own RAM for name table and attribute tables will have their own logic implemented.
- CIRAM A10 : Also called VRAM A10. This is the 1k bank selection input for internal VRAM. This is used to control how the name tables are banked; in other words, this selects nametable mirroring. Connect to PPU A10 for vertical mirroring or PPU A11 for horizontal mirroring. Connect it to a software operated latch to allow bank switching of two separate name tables in single-screen mirroring (as in AxROM). Many mappers have software operated mirroring selection: they multiplex PPU A10 and PPU A11 into this pin, selected by a latch.
- CIC +RST and CIC CLK : On the top-loading NES-101, these two are connected to +5V and PPU D4 respectively. The other two CIC pins float.
Categories: Pinouts