On an NES, the palette color $0D causes the signal to drop below the normal black level. This low voltage signal is sometimes mistaken by televisions for blanking signals, which can cause an unstable picture, or total picture loss on some devices. Other devices seem to process with signal without problem.
Game | Notes |
---|---|
Contra 100 in 1 | Uses both for background color and one of the sprites' color; to apply a patch, change values at those offsets in ROM from $0D to $0F:
$388B, $388F, $3893, $3897, $389B, $389C, $389F, $38A3, $38A7 |
Contra 168 in 1 | Uses both for background color and one of the sprites' color; to apply a patch, change values at those offsets in ROM from $0D to $0F:
$2451, $2455, $2459, $245D, $2461, $2462, 2465, $2469, $246D |
Bee 52 | |
Castelian | |
Cybernoid | $0D is used as the background color. |
The Fantastic Adventures of Dizzy | |
FireHawk (USA) | Used in both the background and sprites. The European release (with NTSC video detection) corrects this. |
Game Genie | The code entry screen uses it for its background. |
The Immortal | Also uses all three de-emphasis bits to compensate for the the user cranking up the TV set's brightness so that regular black ($xE/$xF) can be used as a darker shade of gray while color $0D is used as a black background color. |
Indiana Jones and the Last Crusade (Taito) | Used as the background color in the motorcycle level. |
Indiana Jones and the Last Crusade (Ubisoft) | |
Maniac Mansion (USA) | |
Micro Machines | |
MIG-29 Soviet Fighter | |
Quattro Sports | |
Quattro Adventures | |
Skate or Die 2 | Used as the background color during the introduction cutscene sequence. |
The Super Shinobi | Unlicensed clone of Shinobi III. |
Teenage Mutant Ninja Turtles | Uses it for black outlines on sprites, the lack of large areas of this color mitigates the problem. |
The Three Stooges | Uses $xD colors that are turned to $0D during fades. |
Because the signal created by $0D is outside the specifications for the video signal, there is a lot of variation in how display devices handle it. Here are some possible effects that may be seen when using $0D:
These effects are more likely to occur when color $0D is used with the de-emphasis bits enabled, such as in The Immortal, as seen in these example videos.
On consoles with an RGB PPU like the Sharp Famicom Titler or C1 TV, Color $0D is simply a "normal" black palette entry identical to $0F, so systems with an RGB PPU are immune to causing video output problems.